Session Overview

The party confronted Malachie, a werewolf they were tasked to kill. After initial combat, they shifted to diplomacy through Grok’s healing gesture and Hawthorne’s Calm Emotions spell, leading to a potential peaceful resolution.

Thal’s Journal Entry

Written in precise handwriting, with margin doodles showing blind combat stances in darkness and a wolf being offered healing treats

Combat in magical darkness - turns out it’s exactly as awkward as you’d expect. At least we managed some hits before Grok decided to try healing our target. Strange strategy, but I’ve seen stranger work out. Hawthorne followed up with her charm magic, so I guess we’re negotiating now. At least the darkness makes it harder to see me rolling my eyes.

Crew Assessment:

  • Combat Capability: Solid despite visibility issues
  • Reliability Factor: Mixed between bloodthirst and peacekeeping
  • Spiritual State: Divided between mission and morality
  • Sea-Worthiness: Would need lessons in consistent goals
  • Notable Moments: Grok healing the enemy mid-fight

Attendees & Status

Present:

  • Jinks (Thal) - Half-elf Rogue/Monk, Level 5
  • Sidney (Hawthorne) - Changeling Bard, Level 5
  • Ryan (Selnove) - Deep Gnome Barbarian, Level 5
  • Justin (Grok) - Half-orc Cleric, Level 5
  • Erik as Dungeon Master

Setting & Atmosphere

  • Clearing in magical darkness
  • Battle environment with limited visibility
  • Northeastern area near Sephora’s tower

Key Events

  1. Malachie cast darkness in the clearing
  2. Party engaged in combat with disadvantage
  3. Grok attempted peaceful resolution through healing
  4. Selnove successfully grappled Malachie
  5. Hawthorne cast Calm Emotions successfully

Character Moments

  • Grok casting Cure Wounds on Malachie as peace offering
  • Hawthorne attempting diplomatic resolution
  • Selnove grappling Malachie to force dialogue
  • Thal maintaining combat readiness despite peace attempts

Important NPC Interactions

Malachie:

  • Initially hostile
  • Affected by Calm Emotions spell
  • Currently grappled and potentially open to dialogue

Loot Acquired

N/A - Combat unresolved

Emotional Highlights

  • Tension during blind combat
  • Surprise at Grok’s healing gesture
  • Shift from combat to potential diplomacy
  • Team division over peaceful approach

Narrative Consequences

  • Potential diplomatic resolution with target
  • Question of mission vs. morality
  • Team dynamics tested through different approaches
  • Possible alternative to completing contract

Player-Specific Notes

Thal

  • Maintained combat focus
  • Adapted to darkness disadvantage

Hawthorne

  • Attempted diplomatic resolution
  • Successfully cast Calm Emotions

Selnove

  • Executed tactical grapple
  • Questioned target’s identity

Grok

  • Initiated peace attempt through healing
  • Used rolling pin as spiritual weapon

Notable Quotes

Grok: “You’re the only one getting hurt here.” (While healing Malachie)

Selnove: “Listen here.” (After grappling Malachie)

Hawthorne: “We’re not here to hurt you.” (After Calm Emotions takes effect)

Cliffhanger/Unresolved Questions

  • Malachie’s response to peace attempt
  • Resolution of contract mission
  • Consequences of potential peaceful solution
  • True nature of werewolf situation

Next Time

  • Resolution of diplomatic attempt
  • Malachie’s response to party
  • Decision on contract completion
  • Potential alternate mission resolution