Session Summary

The party continued exploring the mansion after defeating zombies in the chapel. After a long rest, they proceeded through a bloody archway into a throne room filled with frozen skeletons, then encountered hostile gremlins in an antechamber.

Thal’s Journal Entry

Written in precise handwriting, with margin doodles showing frozen skeletons in various poses of court life and gremlins with pointed teeth snarling at the party

The others finally convinced me to walk through a bloody archway - because of course there’s a bloody archway in this place. Strange thing is, it actually made me feel… lucky? Must be losing my mind after all these days in here. Found ourselves in some kind of throne room full of frozen skeletons caught mid-moment - nobles gossiping, servants with empty platters, guards at attention. Like someone snapped their fingers and turned an entire court to bones in an instant.

Selnove and Hawthorne seemed almost giddy after the blood bath, wanting to press on despite my reservations. At least Grok maintained some sense of caution. Now we’re facing off against some nasty little creatures that look ready to take a bite out of us. Between murderous plants, zombie monks, and now these things, this mansion certainly keeps interesting company.

Crew Assessment:

  • Combat Capability: Improving coordination, though still prone to rushing in
  • Reliability Factor: Declining - blood magic apparently makes them more reckless
  • Spiritual State: Ranging from blood-drunk to reasonably cautious
  • Sea-Worthiness: Would need serious lessons in avoiding obvious traps
  • Notable Moments: Hawthorne mocking frozen noble skeletons, Selnove’s growing fixation with heading east

Attendees & Status

Present:

  • Jinks (Thal) - Half-elf Rogue/Monk, Level 4
  • Sidney (Hawthorne) - Changeling Bard, Level 4
  • Ryan (Selnove) - Deep Gnome Barbarian, Level 4
  • Justin (Grok) - Half-orc Cleric, Level 4

Setting & Atmosphere

  • Bloody archway leading to throne room
  • Ornate throne room with frozen skeletal court
  • Antechamber with windows showing gray mist outside
  • Polished marble floors and mosaics depicting court scenes
  • Red velvet carpet leading to thrones

Key Events

  1. Party completed long rest after zombie battle
  2. Passed through bloody archway granting luck bonus
  3. Discovered throne room with frozen skeletal court
  4. Found and entered eastern hallway
  5. Encountered hostile gremlins in antechamber

Character Moments

  • Thal showing reluctance to pass through bloody archway
  • Hawthorne playfully mimicking frozen noble skeletons
  • Selnove’s insistence on heading east
  • Grok maintaining caution about group splitting up

Important NPC Interactions

N/A - Only hostile encounters with gremlins initiated

Loot Acquired

Party Treasure

From searching zombie remains:

  • Various silver pieces (roll 4d6 for individual zombies)
  • Various copper pieces (roll 5d6 for one zombie)
  • Various electrum pieces (roll 3d6 for one zombie)
  • Various gold pieces (roll 3d6 for multiple zombies)

Specific amounts per character’s searches:

  • Hawthorne: 11 silver pieces, 13 electrum pieces
  • Thal: 14 gold pieces from first roll, more gold from second roll (amount unspecified)
  • Grok: 46 silver pieces and 5d6 copper pieces
  • Selnove’s share was divided between Hawthorne and Thal since he was eating instead of searching

All loot was distributed among party members at the time of discovery.

This loot was acquired at the beginning of the session when the party searched the defeated zombies from last session’s chapel battle, before taking their long rest.

Relationship Web

N/A - No significant relationship developments in this session

Emotional Highlights

  • Tension over passing through bloody archway
  • Humor during Hawthorne’s skeleton impressions
  • Growing party divide over exploration strategy
  • Unease about throne room’s frozen court scene

Narrative Consequences

  • Party gained mysterious luck bonus in throne room
  • Discovered evidence of catastrophic event that froze court
  • Found potential exit blocked by gray mist
  • Started combat with new hostile creatures

Player-Specific Notes

Thal

  • Maintained cautious approach
  • Reluctant to pass through blood

Hawthorne

  • Showed theatrical tendencies with frozen court
  • Attempted diplomatic approach with gremlins

Selnove

  • Focused on eastward exploration
  • Demonstrated growing confidence in direction

Grok

  • Voiced concern about party separation
  • Used intimidation tactics against gremlins

Decisions Made

  • Passed through bloody archway
  • Explored throne room
  • Chose to continue east rather than investigate north doors
  • Engaged with gremlins rather than retreat

Notable Quotes

Hawthorne: “Have you heard? We’re going to kill all the poor today. Thank goodness, it’s such a drab.” (Mocking frozen noble skeletons)

Grok: “I’m kind of waiting to see… like, I’m not leaving into a third room where somebody’s not even walked into this room yet.”

Selnove: “Don’t you feel better? I want to go back there, I want more of that blood.”

Cliffhanger/Unresolved Questions

  • Nature of throne room’s frozen court
  • Purpose of blood archway’s blessing
  • Identity and motivation of gremlins
  • Way to escape the mansion’s mist

Next Time

  • Resolution of gremlin combat
  • Further exploration of antechamber
  • Investigation of gray mist
  • Potential backtracking to unexplored areas